What I’m reading this week – March 20th edition

Modern: Genius, Madness, and One Tumultuous Decade That Changed Art Forever. ISBN: 9781615198672

I am really enjoying this book. The genesis was my exploration of art at the close of the long war in 1945, the parallels with this earlier age are quite stunning. I am reading now about how form and representation were on the top of the minds of artists in the wake of the colourful les fauves movement and how this quest for form in the early period from 1890-1910 takes a “perspectival” turn with cubism. Many of these early thoughts by Braque seem to be top of mind for Guston in the late 1960s as he “returns to form” with his Marlborough show. As many of you know, I put “return to form” in quotation marks since I do not see this as fundamental as many of his contemporaries did.

In Modern, art dealer and auctioneer Philip Hook takes readers through the most exciting, frenzied, and revolutionary decade in art history—1905 to the dawn of World War I in 1914—and the avant-garde artists who indelibly changed our visual landscape. Through vivid accounts and expert guidance, Hook illuminates how these new works of art came to be and how shocking they were, exploring the various movements of Fauvism, Expressionism, Primitivism, Symbolism, Cubism, Futurism, and Abstract art that burst forth in dizzying succession. Through interviews, anecdotes, and insight into the lives of Picasso, Matisse, Modigliani, Kandinsky, Malevich, Klimt, Schiele, Munch, and nearly two hundred other artists, Hook reconsiders the decade from a series of fresh angles, providing a unique and captivating look at the birth of modernism. Those interested in art history, art collecting, and the lives of artists will not be able to put this down.

Blending the old and the new

A friend thought that the photos that I had taken at the Shawville Mine looked like Ansel Adams and while flattered, I’m not letting it go to my head.

I scanned in one of the Provia 120mm images and then loaded it into midJourney –v 4 with the prompt “Ansel Adams” and got the second image. I have been blending styles and find it remarkable that both the image and the prompt are seen here especially in the composition and the use of striations.

Mamiya RB67 scan from film
MidJourney –v 4: image + “Ansel Adams”

And here is an artist blend that I am re-doing in version 5 of Cy Twombly and Egon Schiele. Some just don’t work but some of the Philip Guston blends are sublime! Unfortunately I can’t get the mid-20th century artist Francis Bacon, it always defaults to his historical namesake.

Prompt –v 5: art by Cy Twombly and Egon Schiele

Recent ML/AI updates – What a week!

Wow. Quite the week for AI and machine learning stuff. Not only did MidJourney release version 5 but also ChatGPT-4!

Knolling MacBook Pro in MidJourney v5

Stanford Alpaca: installing a local version of a LLM is literally on the horizon. Being able to query a specific local user-defined dataset has implications that I can’t even comprehend.

Google AI: the announcement of the PaLM API allowing the integration into all of the online Google tech like Google Sheets!

Anthropic launched Claude which can summarize, and collaborate on a “safer” platform than ChatGPT.

Nvidia Conference – AI Event March 20-23rd.

Finally, Microsoft launched 365 co-pilot which, like Google AI, is to be integrated into all MS products so you can ask for things like audio notes from earlier meetings!

Nodes and Edges in Language Modelling in ChatGPT

To better understand prompt engineering, I thought that it was useful to show an example of nodes and edges. Providing these in a clear and concise way really amplifies the content that is outputed.

Two samples, just a regeneration of the original request to show the slight but sometimes important differences.

Text input: Convert this text into nodes and edges: Philip Guston was born in Montreal in 1913. He was a founding figure in the mid-century New York School, which established New York as the new center of the global art world. In 1967, Guston moved to Woodstock, New York. He was increasingly frustrated with abstraction and and began painting in a personal, cartoonish manner.

Nodes:

  • Philip Guston
  • Montreal
  • New York School
  • New York
  • Global art world
  • Woodstock
  • Abstraction
  • Personal cartoonish style

Edges:

  • (Philip Guston) was born in (Montreal) in 1913.
  • (Philip Guston) was a founding figure in the (New York School), which established (New York) as the new center of the (global art world).
  • In 1967, (Philip Guston) moved to (Woodstock), (New York).
  • (Philip Guston) was increasingly frustrated with (abstraction) and began painting in a (personal cartoonish style).

Nodes:

  • Philip Guston
  • Montreal
  • 1913
  • New York School
  • New York
  • Global art world
  • 1967
  • Woodstock
  • Abstraction
  • Personal style
  • Cartoonish style

Edges:

  • Philip Guston was born in Montreal in 1913.
  • Philip Guston was a founding figure in the mid-century New York School, which established New York as the new center of the global art world.
  • The New York School established New York as the new center of the global art world.
  • In 1967, Guston moved to Woodstock, New York.
  • Guston was increasingly frustrated with abstraction and began painting in a personal, cartoonish manner.

Why art history is important when thinking about data

The historiography of data refers to the study of the history of data, including its origins, development, and use over time. This field of study encompasses the history of data collection, storage, analysis, and dissemination, as well as the cultural, social, and political context in which data has been used. It also includes the study of the different ways data has been represented, stored and managed over time, as well as how data has been used to inform decision-making, knowledge production and to shape the way we see the world.

The historiography of data can be traced back to the early days of computing, when data was primarily used for scientific and military purposes. “Data” prior to this was predominately book keeping. Works like Inventing Accuracy shows how data and metadata evolved. Data on missile accuracy rates, ranges, or circular error probabilities (CEPs) across different periods of time was the “data stuff” that made up the Cold War. Weapons technology and their delivery was the focus of both the politics and the economy of these decades leading to spin off technologies like the cell phone, personal computer and the internet itself.

As technology progressed in the 1960s and data storage and processing capabilities improved, data became more widely used in various fields, including business, government, and society at large. With the advent of the internet and the proliferation of digital devices, data has become an integral part of daily life, and its collection, storage, and analysis have become big businesses.

The study of the historiography of data also includes the examination of data’s impact on society, such as how it has been used to shape public policy, influence elections, and impact individuals’ privacy. There has been a growing interest in the field of late, with scholars and researchers across various disciplines, such as history, sociology, computer science, and information studies, exploring different aspects of the history of data.

Visual representation and the historiography of data are two fields of study that are deeply interconnected. Both are concerned with understanding how information is presented, stored, and interpreted, and both have a profound impact on our understanding of the world around us. In this post, we will explore the academic connection between these two fields and how they interact with each other and how this interaction implicates art history.

In the field of visual representation, the focus is on how images, charts, maps, and other forms of visual media are used to convey information. This includes studying the design principles behind effective visual communication, as well as the social and cultural factors that shape the way we interpret visual data. By understanding the ways in which visual representation can influence our perceptions, we can develop a better understanding of the role of images in shaping our understanding of the world.

The historiography of data, on the other hand, is concerned with the history of data, including its origins, development, and use over time. This field of study encompasses the history of data collection, storage, analysis, and dissemination, as well as the cultural, social, and political context in which data has been used. It also includes the study of the different ways data has been represented, stored and managed over time, as well as how data has been used to inform decision-making, knowledge production and to shape the way we see the world.

When we bring these two fields of study together, we can start to see how visual representation and the historiography of data are intertwined. For example, we can see how early forms of data visualization, such as maps and charts, were used to convey information to rulers and leaders, and how this use of visual representation has evolved over time to include everything from data visualization in scientific research to infographics in news articles.

We can also see how visual representation and the historiography of data have been used to shape public policy, influence elections, and impact individuals’ privacy. By understanding the ways in which visual representation and data have been used in the past, we can develop a more nuanced understanding of the ways in which these tools are being used today, and how they may be used in the future.

Visual representation and the historiography of data are closely connected. By understanding the ways in which visual representation has been used to convey information throughout history, and how data has been collected, stored, and analyzed, we can gain a deeper understanding of the world around us and how it has been shaped by the information we use to make sense of it. As we continue to live in an increasingly data-driven world, it is crucial that we understand the ways in which visual representation and the historiography of data interact with each other, to better navigate and make sense of the information that surrounds us.

So doesn’t that mean that art history is important here as well?

Maybe the title of this blog post should be: Art history, the historiography of visual culture, and data science.

Art history is the study of art and visual culture throughout history, including the study of art movements, artists, and the social and cultural context in which art was created. The historiography of visual culture is similar, but it also encompasses the study of non-artistic visual media, such as photography, film, and advertising. Both art history and the historiography of visual culture focus on understanding how visual media has been used to convey meaning and how it has been shaped by the cultural, social, and historical context in which it was created.

Data science, on the other hand, is the study of the collection, storage, analysis, and interpretation of data. This includes the use of statistical and computational methods to extract insights and make predictions from data. In recent years, data science has increasingly been applied to the study of art and visual culture. For example, researchers have used data science techniques to study art movements, identify patterns in artworks, and to analyze the styles of individual artists.

One of the ways in which art history, the historiography of visual culture and data science are related is through the use of computational techniques to analyze and interpret visual data. For example, data scientists might use machine learning algorithms to classify artworks by style or to identify patterns in the way that artists use color. This can help art historians and other scholars to better understand the visual culture of the past and to identify patterns that would have been difficult to detect through more traditional research methods.

The use of data visualization techniques can also be used to present and analyze the information collected through art historical research. This can help to make the data more accessible and understandable to a wider audience.

Art history, the historiography of visual culture, and data science are related in the sense that they all deal with the understanding and interpretation of visual data, but they approach it from different angles and perspectives. Data science techniques and tools can be used to enhance the study and understanding of art and visual culture, and art historical research can provide context and meaning to the data generated by data science methods.

Star Wars: The Bad Batch season 2

I love Star Wars and all that. I haven’t read any Star Wars but I have watched all of the movies and the prequels. The various cartoon series have been hit or miss for me but I am really enjoying the Bad Batch for the visuals most of all. I like the storyline but am not quite sure where it is heading.

Star Wars: The Bad Batch is the latest animated TV series to be added to the Star Wars franchise. Set after the events of Star Wars: Episode III – Revenge of the Sith, this series follows the journey of a group of elite and experimental Clone Troopers known as the Bad Batch as they find their way in a rapidly changing galaxy. With its high-quality animation style, the Bad Batch is set to be a treat for both Star Wars fans and animation enthusiasts alike.

Season 2 was as good as the first.

The animation style of the Bad Batch is one of the show’s standout features. The series is animated in a 3D computer-generated style, which provides a fresh and modern take on the Star Wars universe. The animation style is detailed and highly polished, with a clear focus on creating a visually stunning world for the viewers. The character designs are inspired by the designs from the original Clone Wars animated series, but with an updated look that reflects the more recent style of the Star Wars franchise.

One of the most impressive aspects of the animation style is the attention to detail given to the characters’ movements and expressions. The animation team has done an excellent job of bringing the characters to life, making them look and feel like real beings. Whether it’s the way they move or the expressions they make, each character feels unique and distinct. This level of detail helps to make the series more immersive and engaging, as the characters’ actions and reactions are believable and grounded in the world they inhabit.

The environments in the Bad Batch are equally impressive, with each planet and location having its own distinct look and feel. From the bustling cityscapes to the desolate deserts, each location is expertly crafted and brings the Star Wars universe to life in a way that is both believable and awe-inspiring. The attention to detail extends to the use of lighting and shadows, which helps to give the environments a sense of depth and realism.

Beautiful space-scapes!

Star Wars: The Bad Batch is a visually stunning animated series that is sure to impress fans of both Star Wars and animation. The high-quality animation style helps to bring the series to life and creates a believable and immersive world for the viewers. With its attention to detail and impressive character designs, the Bad Batch is a must-watch for anyone who loves animation and the Star Wars universe.

The Last of Us, according to AI

I’m using ChatGPT to write posts but find that the prompt engineering, like in midJourney, takes time to understand. It’s almost as much work to write it myself but here we are.

Where ChatGPT excels is listing stuff. I asked for some foreign examples in the post-apocalyptic genre from Europe 1900-1970.

“La Nuit des Temps” (Ice People) by René Barjavel (1968) – This French novel is set in a future world that has been devastated by a new ice age, and follows the story of a group of survivors who discover a way to travel back in time.

“Niekas nenorejo mirti” (Nobody Wanted to Die) by Viiljamas A. Padvejas (1962) – A Lithuanian science fiction novel about a post-apocalyptic world in which the majority of the human population has been wiped out by a mysterious disease, and a small group of survivors must find a way to rebuild.

“Alraune” by Hanns Heinz Ewers (1911) – A German science fiction novel set in a future world in which a war has wiped out most of humanity, and the remaining survivors must find a way to rebuild and restore order.

Hold the mushrooms.

The world of post-apocalyptic storytelling has been a source of fascination for many for decades. From the pages of books to the screens of films and TV shows, tales of survival and hope in a world ravaged by disaster have captivated audiences. One recent addition to this genre that has left a lasting impression is the television series “The Last of Us.”

Set in a world devastated by a fungal pandemic, the series follows the journey of Joel and Ellie, two unlikely allies on a mission to cross the country and find a resistance group known as the Fireflies. Their journey is a heart-wrenching tale of survival and human connection in a world where life as we know it has been forever altered.

What sets “The Last of Us” apart from other post-apocalyptic stories is its unique setting and the mastery of its storytelling. The origin of the pandemic sets the series apart, allowing for a focus on the science behind the collapse of civilization. The world of “The Last of Us” is brought to life through expertly crafted environments, from the overgrown ruins of cities to the lush forests, creating a sense of place that is both desolate and alive. The game’s sound design, which effectively uses environmental sounds to create a feeling of danger or serenity, further reinforces this sense of place.

The relationship between Joel and Ellie is the beating heart of the series, and their journey together is both touching and intense. The writing is top-notch, with well-developed characters and a well-paced narrative that keeps the viewer engaged from start to finish. The series’ use of cinematics is also noteworthy, as they effectively convey emotional moments and provide insight into the characters’ motivations and relationships. The voice acting, particularly the performances of Troy Baker as Joel and Ashley Johnson as Ellie, adds depth to the characters and brings the story to life.

In terms of visual imagery, “The Last of Us” is a feast for the eyes. The series’ use of light and color effectively sets the tone for each scene and underscores the emotional weight of the story. From the golden hues of a peaceful sunset to the sickly greens of a quarantine zone, the visual imagery of “The Last of Us” immerses the viewer in a world unlike any other.

“The Last of Us” is a standout in the post-apocalyptic genre, offering a unique take on a familiar theme. Its mastery of storytelling, expert world-building, and stunning visual imagery make it a must-watch for fans of the genre and anyone looking for an emotionally gripping tale of survival and hope.

Yes, but is it art?

I was out for dinner with friends and discussed AI including AI and art and whether or not it is “art.” It was interesting since most arguments boil down to the fact that there isn’t enough human intervention!

I made this comic this morning by asking for a single frame comic in the style of The New Yorker then added text in Affinity Photo since MidJouney is really bad at text.

ChatGPT and MidJourney

Where did the day go? Oh, right. ChatGPT can create some really good prompts for MidJourney when set up the right way. Here are a few of my favourites from today. I want to learn how to do better landscapes. But I am loving the schematics and blueprints.

Snow globe with Japanese temple.
I think this was luminous golden globe with intricate details lit from below.
Steampunk Schematic of the Eiffel Tower
Isometric cityscape

MidJourney… wow!

Diving into AI with ChatGPT is bad enough but midjourney really impressed me and kept me up into the small hours last night. Here are a few renderings. I will add the prompt below the images. I have been using ChatGPT to build prompts but simple declarative statements deliver some great results.

Speaking of ChatGPT, here is a good article in The Atlantic on the potential that ChatGPT will put white collar workers out of work. I will find a research paper that I worked on years ago looking at an Oxford study on the impact of AI on labour markets and link it here with my other older documents. I converted their probability tables (based on SOC occupations used in the UK) into NOC to see the potential impact on recent immigrants to Canada – spoiler alert – bad for telemarketers, not bad for drug rehabilitation counsellors.

Paper cut out inspired by Dante’s Inferno
Celtic Raven tattoo
Meditating on the nature of time under a tree floating in space
And this one just still has me shook. It was my very first image and I asked it to paint Cy Twombly’s peonies in the late style of Philip Guston. The shadow is what really amazed me as those who have read my essay will know.